Fakie Fingerflip

flip freestyleflatground difficulty 4/10

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roll yaw pitch body

Shown for a regular-footed rider riding fakie. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A fingerflip done rolling backwards, so the board is travelling tail-first and the hand reaches back down the board's line of travel rather than ahead of it. The throw is unchanged; what changes is that the deck comes back to you from the other side and every reference for where the wheels will be is reversed. The board still goes a full turn in the heelflip direction off the fingers, still with the nose lifted into a wheelie first, and still caught with both feet on the bolts.

Step by step

  1. Set up as for a standard fingerflip, but in this stance.
  2. Grip the nose, fingers underneath and thumb on the grip, and lift it into a wheelie.
  3. Jump off both feet, splitting them wide of the rails.
  4. Snap the wrist to throw the board a full heelflip-direction rotation.
  5. Read the grip through the rotation - your usual reference points are the other way round.
  6. Catch both bolts and roll away.

Body mechanics

Front footClears the flipping deck, then re-catches the front bolts.
Back footSplits toward the tail on the jump and lands with the front foot, not after it.
ShouldersSquare over the board; the throw supplies all the rotation.
ArmsOne hand throws, the other balances.
GazeOn the deck from the release to the catch.