Tailstop Fingerflip

also known as: Stationary Fingerflip

flip freestyle difficulty 2/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A fingerflip thrown from a tailstop rather than from a roll, which makes it the way almost everyone learns the trick. The board is already standing on its tail with the nose up, so the hand has nothing to lift - it takes the raised nose, and with the board held still there is no speed to manage and no moving target to land on. Everything that is hard about a rolling fingerflip except the throw itself has been removed, which is exactly why it is the drill: get the wrist snap and the two-foot catch first, then add the roll.

Step by step

  1. Come to a tailstop, board balanced on the tail with the nose up.
  2. Take the raised nose with the front hand, fingers underneath and thumb on the grip.
  3. Jump off both feet, splitting them wide of the rails.
  4. Snap the wrist to throw the board one full heelflip-direction rotation beneath you.
  5. Release cleanly and watch the grip come round.
  6. Stomp both bolts as the wheels arrive, and settle.

Body mechanics

Front footSteps off the deck for the jump, then re-catches the front bolts.
Back footHolds the tailstop until the jump, then clears the flipping deck.
ShouldersSquare over the board - with nothing rolling there is no drift to correct.
ArmsOne hand throws; the other balances the standing jump.
GazeDown on the nose from the grip to the catch.