Tailstop Fingerflip
also known as: Stationary Fingerflip
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
A fingerflip thrown from a tailstop rather than from a roll, which makes it the way almost everyone learns the trick. The board is already standing on its tail with the nose up, so the hand has nothing to lift - it takes the raised nose, and with the board held still there is no speed to manage and no moving target to land on. Everything that is hard about a rolling fingerflip except the throw itself has been removed, which is exactly why it is the drill: get the wrist snap and the two-foot catch first, then add the roll.
Step by step
- Come to a tailstop, board balanced on the tail with the nose up.
- Take the raised nose with the front hand, fingers underneath and thumb on the grip.
- Jump off both feet, splitting them wide of the rails.
- Snap the wrist to throw the board one full heelflip-direction rotation beneath you.
- Release cleanly and watch the grip come round.
- Stomp both bolts as the wheels arrive, and settle.
Body mechanics
| Front foot | Steps off the deck for the jump, then re-catches the front bolts. |
|---|---|
| Back foot | Holds the tailstop until the jump, then clears the flipping deck. |
| Shoulders | Square over the board - with nothing rolling there is no drift to correct. |
| Arms | One hand throws; the other balances the standing jump. |
| Gaze | Down on the nose from the grip to the catch. |