Describe the movement
Loaded from Tailstop Double Fingerflip - every control below is set to that trick's components. Change one and see what it becomes, or start from blank.
Riding - travel direction
Footing - which foot leads
Pop - which end you snap
Body rotation - yaw, the rider
Board flip - roll, long axis
starts from
Board spin - yaw, the board
End-over-end - pitch, impossible family
Grab
Contact - what rides the surface
→ Tail Stall
surfaces
Technique - how it's produced or timed
Posture - what the body does meanwhile
roll 0° yaw 0° pitch 0° body 0°
surface
Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
The grammar names this movement:
Double Fingerflip Tailstop
- Double Fingerflip - board rolls 720° around its long axis, thrown by the hand - fingers under the nose, away from the rider
- Tailstop - stall on tail