360 Switchblade

freestyle freestyle difficulty 6/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

The switchblade taken all the way round: the same front-foot press and ankle swivel, but the board is carried through a full 360 under the foot rather than stopping at 180. The extra half turn has to come from the same weighting, which is why it is much harder than it looks - there is no scoop available to top the rotation up once it has started. The setup is the switchblade's - ball of the front foot centred on the nose at a loose 45 degrees, back foot across the tail, stance slightly open, weight forward - but with the front foot carrying twice the rotation, its placement matters twice as much: off-centre on the nose and the board wobbles or the foot catches the floor. NOTE: only a video tutorial documents this one, and no written source states what position it finishes in, so the one-footed stopped finish recorded here is carried over from the standard switchblade and should be checked against footage.

Step by step

  1. Roll slowly with the front foot on the nose, heel over the front bolts, toes pointing forward.
  2. Set the back foot over the back bolts with the toes hanging off the edge.
  3. Press down through the ball of the front foot and swivel the ankle so the board starts turning backside.
  4. Nudge the rotation along with the back foot as the deck comes round.
  5. Keep the toes pinning the nose and the heel high enough to let the board pass.
  6. Let it stop at 180 and hold the position on one foot.

Body mechanics

Front footDoes the work: presses through the ball of the foot and swivels at the ankle, pinning the nose while the deck turns under it.
Back footOnly nudges - a real scoop here turns it into a shove-it.
ShouldersSquare and still; the board turns and the rider does not.
ArmsLow and quiet, since the whole trick is a weighting problem.
GazeDown on the nose, watching how much weight is going through it.