360 Pop Shove-it
also known as: 360 Shove-it · 360 Shuvit · Three Shuv · Backside 360 Pop Shove-it
Sign in to add this trick to your list.
Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
A full 360-degree backside yaw of the board around its vertical axis with no flip and no body rotation. The back foot's scoop is longer and rounder than a 180 shove - the tail is popped and dragged through an arc toward the heels and slightly behind, loading a full revolution of yaw before the foot leaves. The board spins flat like a helicopter rotor under the rider's square body; this is the shove component of the 360 flip without the flick.
Step by step
- Back foot in the tail pocket with toes toward the toe-side edge, ready to wrap the scoop around.
- Crouch with weight slightly favoring the back foot.
- Pop and scoop in a rounded J-shaped stroke - down, heel-ward, and back - to load 360 degrees of spin.
- Jump and keep both feet high and level over the spinning deck, shoulders square.
- Watch the nose complete the full revolution and catch the bolts with both feet.
- Absorb and roll away.
Body mechanics
| Front foot | Lifts straight up out of the way; its stillness is what keeps the spin flat instead of flipping. |
|---|---|
| Back foot | Wraps the tail through a long rounded scoop, staying in contact as long as possible to feed in spin. |
| Shoulders | Rigidly square; even slight rotation bleeds spin from board to body. |
| Arms | Slightly forward for counterbalance against the strong scoop. |
| Gaze | Fixed on the board, counting the rotation to time the catch. |