360 Pop Shove-it

also known as: 360 Shove-it · 360 Shuvit · Three Shuv · Backside 360 Pop Shove-it

shuvit flatgroundstreet difficulty 4/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A full 360-degree backside yaw of the board around its vertical axis with no flip and no body rotation. The back foot's scoop is longer and rounder than a 180 shove - the tail is popped and dragged through an arc toward the heels and slightly behind, loading a full revolution of yaw before the foot leaves. The board spins flat like a helicopter rotor under the rider's square body; this is the shove component of the 360 flip without the flick.

Step by step

  1. Back foot in the tail pocket with toes toward the toe-side edge, ready to wrap the scoop around.
  2. Crouch with weight slightly favoring the back foot.
  3. Pop and scoop in a rounded J-shaped stroke - down, heel-ward, and back - to load 360 degrees of spin.
  4. Jump and keep both feet high and level over the spinning deck, shoulders square.
  5. Watch the nose complete the full revolution and catch the bolts with both feet.
  6. Absorb and roll away.

Body mechanics

Front footLifts straight up out of the way; its stillness is what keeps the spin flat instead of flipping.
Back footWraps the tail through a long rounded scoop, staying in contact as long as possible to feed in spin.
ShouldersRigidly square; even slight rotation bleeds spin from board to body.
ArmsSlightly forward for counterbalance against the strong scoop.
GazeFixed on the board, counting the rotation to time the catch.