900
also known as: The 900
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
Two and a half rotations from a forward takeoff, landing forward - the trick that closed the twentieth century. The 900 stacks a second full spin onto the McTwist's off-axis corkscrew: the rider goes inverted through the middle rotations with the grab welding the board on, and the final half-spin must decode into an upright, forward re-entry with almost no altitude left. The margin between make and slam is the timing of a single head-turn at rotation two-and-a-quarter.
Step by step
- Build maximum speed over several walls and boost the biggest backside air you own.
- Throw the rotation from the hips and shoulders at takeoff, grabbing mute and tipping hard off-axis.
- Corkscrew inverted through the first two rotations, tucked to the absolute minimum.
- At roughly two-and-a-quarter spins, snap the head around to find the wall and begin opening.
- Release the grab, square the shoulders, extend, and slam the re-entry with everything absorbed forward down the transition.
Body mechanics
| Front foot | Exists only as part of the tucked flywheel until the final half-spin, then must find load instantly. |
|---|---|
| Back foot | Pressing the tail through the tuck; it takes the brunt of the compressed landing. |
| Shoulders | The engine: a decade of Hawk's attempts refined exactly how much throw the takeoff must contain. |
| Arms | Mute grab holds the system together through two inverted rotations; the free arm's tuck sets the spin rate. |
| Gaze | Nothing but blur until the final rotation - then the head snaps out, finds the coping, and the body follows or it doesn't. |