720
also known as: 720 Air
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Shown for a regular-footed rider riding fakie. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
Two full rotations above the coping. Because even multiples of 360 swap your direction on a transition wall, the 720 pairs a fakie takeoff with a forward landing (Hawk's original approach) - effectively a gay twist with a second full spin stacked on top, tipped off-axis through the middle like a McTwist to make the rotation physically sustainable. Everything is compressed: the wind-up must be total, the tuck immediate and violent, and the grab held deep into the second rotation.
Step by step
- Generate maximum speed and ride up the wall fakie, torso coiled to its limit.
- Pop off the lip, grab mute instantly, and throw head and shoulders into a hard backside spin, tipping slightly off-axis.
- Tuck as small as possible - knees to chest - letting the first rotation blur through inverted.
- Keep the grab and the tuck through the second rotation, head hunting the wall.
- Spot, release, extend, and re-enter forward, absorbing the compressed landing.
Body mechanics
| Front foot | Clamped to the grip by the grab, folded into the tightest tuck the hips allow. |
|---|---|
| Back foot | Pressing the tail inside the tuck, keeping the board a rigid part of the spinning mass. |
| Shoulders | Provide two rotations' worth of angular momentum in one takeoff impulse - total coil, total release. |
| Arms | Grabbing arm locks the system; free arm snaps across the chest to minimize moment of inertia. |
| Gaze | Blurred through rotation one; the head leads rotation two hunting the coping, and the eyes call the release. |