Alpha Flip

flip flatgroundstreet difficulty 9/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A backside 180 with the board wrapping a full turn around the front foot inside it. The impossible runs on the front foot rather than the back, which is what separates it from an ollie impossible with a 180 bolted on: the board comes round the leading foot while the rider is already turning, so the wrap has to survive a body that is rotating underneath it.

Step by step

  1. Roll in and set the front foot so the board can wrap around it rather than off it.
  2. Pop and start the backside 180 with the shoulders.
  3. Let the board wrap a full turn end-over-end around the front foot as you turn.
  4. Spot the board coming level as the 180 completes.
  5. Land on the bolts riding fakie.

Body mechanics

Front footThe axle the board wraps around - it stays put while the deck goes round it.
Back footPops and then keeps out of the wrap's way.
ShouldersLead the 180 and keep leading it; stalling here stalls the wrap.
ArmsWrap backside with the shoulders, then open to spot the deck.
GazeOver the leading shoulder through the turn, then down to the board.