Bigspin

also known as: Backside Bigspin · Big Spin

spin flatgroundstreet difficulty 4/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

The board yaws 360 degrees backside (ground-relative) while the body rotates 180 backside in the same direction, so the board completes only a 180 relative to the turning rider. The back foot's scoop supplies the board's full revolution while the shoulders drive the half-turn of the body; both rotations share one direction, letting the scoop and wind-up reinforce each other. Lands rolling fakie.

Step by step

  1. Set up as for a 360 pop shove-it but wind the shoulders slightly frontside.
  2. Pop and scoop the tail through a full backside wrap while releasing the shoulders backside.
  3. Turn the body 180 with the scoop, keeping the spinning board under your center.
  4. Spot the grip as your half-turn completes and the board finishes its full turn.
  5. Catch with both feet over the bolts and land rolling fakie.

Body mechanics

Front footLifts out of the scoop and travels with the turning body, catching the bolts as rotations sync.
Back footScoops a full 360 of board yaw, then follows the body's 180.
ShouldersSmall frontside wind-up, smooth backside release timed exactly with the scoop.
ArmsSweep backside to carry the body's 180 without stealing the board's spin.
GazeDown and over the trailing shoulder, keeping the deck in view for the catch.