Backside Salad Grind

also known as: Back Salad

grind streetpark difficulty 6/10

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roll yaw pitch body
surface obstacle

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A 5-0 grind ridden diagonally: only the back truck grinds while the front of the board is steered across the obstacle so the nose hangs over the far side, slightly dropped, without the deck ever touching the edge. It occupies the space between a 5-0 and a feeble - the angled, nose-over geometry of the feeble but balanced purely on the rear hanger, which makes it far less locked and far more of a balance trick. Weight sits entirely over the back axle, and the front foot holds the diagonal against the torque that wants to swing the nose back in line.

Step by step

  1. Approach with the ledge or rail on your heel side, at 5-0 speed or better.
  2. Ollie in, lifting the nose and twisting the board a few degrees so the front end crosses the edge.
  3. Land only the back truck on the corner, nose floating over the far side and slightly down.
  4. Stack hips over the rear axle; hold the diagonal with steady front-foot and shoulder tension.
  5. Grind the single hanger, keeping the deck clear of the edge - deck contact turns it into a feeble.
  6. Draw the nose back over the near side, unweight, and hop off the back truck to flat.

Body mechanics

Front footSuspends the nose over the far side at the skew angle; constant light tension, never pressing the deck onto the edge.
Back footCarries nearly all weight on the tail directly over the grinding truck.
ShouldersSlightly open across the obstacle, frozen at the skew angle to hold the diagonal.
ArmsWide; the leading arm hangs over the far side as a counterweight to the rider's mass on the near side.
GazeLock-in point, then fixed on the end of the obstacle to keep the twist stable.