Double Rail Flip

also known as: Double Railflip

flip freestyle difficulty 6/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A rail flip with another whole revolution in it: two turns and three quarters of roll out of the rail stand, still with the same 180 degrees of frontside yaw, still landing wheels-down the other way round. The push is the same shear; what changes is that it has to be violent enough to spin the deck twice over inside a single hop, and that the catch has to be picked out of a blur rather than tracked round. It is the Godzilla rail flip without the rider turning - add an opposing body varial to this and you have one.

Step by step

  1. Set a strong rail stand with both feet loaded and the knees fully compressed.
  2. Jump as high as a rail stand allows - two revolutions need every bit of it.
  3. Shear the rail down and away explosively, dragging toward the toes to feed the frontside 180.
  4. Tuck the knees hard and stay square; there is no time to correct anything.
  5. Read the grip tape's strobe rather than following the deck round, and pick the second time it comes level.
  6. Stomp the bolts as the wheels arrive and absorb deep.

Body mechanics

Front footPushes and gets out of the way fast, then drops onto the front bolts on the second pass.
Back footSupplies most of the explosive shear, then clears high and finishes the two-foot catch.
ShouldersSquare and still - a rider who turns here is doing a Godzilla instead.
ArmsA hard upward snap for maximum hang time, then wide to steady a fast catch.
GazeFixed on the deck, counting revolutions rather than following the grip.