Rail Flip
also known as: Primo Flip · Railflip
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
The rail flip proper: out of a rail stand the deck is sheared off its edge and rolled a full turn and three quarters around its long axis while it also shoves 180 degrees frontside, landing wheels-down pointing the other way. Three quarters of roll is all it takes to get from a rail back to the wheels - that shorter version is the minimal rail flip - so the whole extra revolution is the point of this one, and it is what forces the height: the deck has to have room to blur through a complete turn beneath a rider who has stepped off it. One shearing push of both feet supplies the roll and the yaw together.
Step by step
- Set a solid rail stand, weight centered, knees deeply compressed.
- Jump hard and straight up - a full extra revolution has to fit inside the hop.
- Shear the upturned rail down and away with the balls of both feet, harder than a minimal rail flip needs, and drag it toward your toes to feed the frontside 180 at the same time.
- Suck the knees up high and hold still; the deck spins a whole turn plus three quarters underneath you.
- Count the grip tape past once and pick it up again as it comes level.
- Stomp both bolts as the wheels touch and compress to kill the spin.
Body mechanics
| Front foot | Shares the shearing push off the rail, then hovers clear of a full revolution before catching the front bolts. |
|---|---|
| Back foot | Matches the front foot's force exactly - an uneven push corkscrews a roll this long badly out of shape. |
| Shoulders | Square and quiet over the board; the deck does all the turning, and shoulder swing bleeds into unwanted body spin. |
| Arms | Snap upward on takeoff for the height the extra turn needs, then spread for the catch. |
| Gaze | On the rail through the push, then locked on the blurring grip until it squares up. |