Early Grab

also known as: Early Grab Air

oldschool parkvert difficulty 2/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

The original air technique: the rider grabs the board before leaving the coping and carries it into the air by hand, no ollie required. Every air before Gelfand's no-handed pop worked this way - the grab replaces the ollie as the mechanism keeping board and feet together, so the takeoff is a lift rather than a pop. It survives today as a beginner's gateway to airs and a deliberate old-school stylistic choice.

Step by step

  1. Ride up the transition with speed, crouching earlier than you would for an ollied air.
  2. Grab the board (indy or mute position) while the wheels are still on the ramp, just below the coping.
  3. Lift board and body together off the lip, the grab holding the deck to your feet.
  4. Float the arc holding the grab, steering with the grabbing arm.
  5. Release as you descend past the coping and set the wheels down on the transition.

Body mechanics

Front footPresses into the grip as the hand takes hold on the ramp surface.
Back footOn the tail, lifting with the grab at takeoff instead of popping.
ShouldersDip toward the grabbing side before the lip, then level through the air.
ArmsGrabbing hand is the trick's engine - it carries the board off the coping; free arm leads the arc.
GazeAt the coping through takeoff, then down the wall to the re-entry.