Fingerflip Air

also known as: Finger Flip Air

oldschool parkvert difficulty 6/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A hand-powered kickflip in the middle of an air, imported to transition from 1970s freestyle: the rider grabs the nose, flips the board a full rotation with a wrist-snap of the fingers, and catches it with both feet before re-entry. The flip axis is the board's long axis - a kickflip rotation - but the motor is entirely the hand, so the feet's only jobs are to get out of the way cleanly and to re-plant on moving grip tape. A defining move of the early-80s vert repertoire.

Step by step

  1. Set up a straight air with comfortable amplitude, grabbing the nose early on the rise.
  2. Lift both feet slightly off the deck at the peak, keeping them poised over the board.
  3. Snap the wrist to fingerflip the board one full kickflip rotation beneath your feet.
  4. Catch the grip with both soles as the rotation completes, hand releasing the nose.
  5. Level the board, absorb, and re-enter below the coping.

Body mechanics

Front footHovers millimeters above the flipping deck, then stomps the catch over the front bolts.
Back footMirrors the front, catching the tail side; feet land together or the board squirts out.
ShouldersQuiet and level over the board - the flip is all wrist, no body English.
ArmsFront hand does the fingerflip and clears out; rear arm holds the air's balance line.
GazeLocked on the flipping board through the catch, then snapped to the wall for landing.