Tailstop Varial Fingerflip

flip freestyle difficulty 3/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A varial fingerflip thrown from a tailstop rather than from a roll. The board is already standing on its tail with the nose up, so the hand has nothing to lift and there is no speed to manage and no moving target to land on - which strips the trick back to the throw and the catch. The shove still has to come out of the same hand motion, but with the board held still it is the only thing you are timing. It is the version to learn first, and the version to fall back to when the rolling one stops working.

Step by step

  1. Come to a tailstop, board balanced on the tail with the nose up.
  2. Take the raised nose with the front hand, fingers underneath and thumb on the grip.
  3. Jump off both feet, splitting them wide of the rails.
  4. Release once both rotations are loaded - the board flips and swaps ends simultaneously.
  5. Spot wheels-down on the now end-swapped deck.
  6. Stomp both bolts as the wheels arrive, and settle.

Body mechanics

Front footClears the compound rotation and catches what is now the tail-end bolts.
Back footLands its bolts simultaneously; the end-swap means each foot lands on the opposite end it left.
ShouldersRemain forward-facing so the board's 180 reads clearly against a still body.
ArmsThe flipping arm blends wrist roll with a horizontal sweep - the proportion between them is the whole trick.
GazeFixed on the deck's rotation, confirming both flip completion and end-swap before the feet commit.