Describe the movement

Loaded from Tailstop 360 Fingerflip - every control below is set to that trick's components. Change one and see what it becomes, or start from blank.

Riding - travel direction

Footing - which foot leads

Pop - which end you snap

Body rotation - yaw, the rider

Board flip - roll, long axis

starts from

Board spin - yaw, the board

End-over-end - pitch, impossible family

Grab

Contact - what rides the surface

→ Tail Stall

surfaces

Technique - how it's produced or timed

Posture - what the body does meanwhile

roll yaw pitch body
surface

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

The grammar names this movement:

360 Fingerflip Tailstop

  • 360 Fingerflip - board rolls 360° around its long axis, thrown by the hand - fingers under the nose, away from the rider, and swept 360° backside under them
  • Tailstop - stall on tail