Air to Fakie

air parkvert difficulty 5/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

The rider airs straight off the wall without any rotation and comes back down the same wall riding fakie - zero degrees of body spin, which on a transition wall means the direction of travel reverses under an unturned body. It is deceptively hard: with no rotation to organize the air, the board must go up and come down on the identical line, and the fakie re-entry arrives with the ramp behind you. Usually grabbed to hold the board through the weightless apex.

Step by step

  1. Approach the coping dead straight - any carve will curl the air into a rotation.
  2. Leave the lip and rise vertically above the coping, compressing with a grab for stability.
  3. Hold the board level at the apex without turning your shoulders at all.
  4. Descend on the same line you rose on, tail now leading down the wall.
  5. Release, press the wheels onto the transition, and pump away fakie.

Body mechanics

Front footKeeps the nose from wandering - its stillness is the trick.
Back footOn the tail, guiding the tail-first descent back below the coping.
ShouldersLocked square the entire time; the discipline of NOT rotating is the hardest part.
ArmsOne hand grabs; the free arm stays quiet rather than swinging, which would start a spin.
GazeStraight ahead at the far deck through the apex, then down at the coping as it rises to meet you.