Body Jar
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
A backside air - classically with a nosegrab - in which the rider deliberately slaps the tail down on the coping on re-entry, sending a jolt (the jar) through the board and body before riding down the wall. The tail-bang converts a clean air into a percussion hit on the lip: the rider aims the re-entry slightly shallow so the tail strikes the coping first, then levers over it into the transition, timing the strike so momentum still carries them down the ramp.
Step by step
- Carve into a backside air with solid speed and pop off the coping.
- Grab the nose with your front hand as the board rises and float the arc of the air.
- Aim your re-entry slightly shallow, guiding the tail toward the coping instead of clearing it.
- Slap the tail down hard on the coping as you come back in, releasing the grab.
- Lever the board over the coping off the tail strike and ride down the transition, absorbing the jolt.
Body mechanics
| Front foot | Rises with the nose during the grab, then presses the board over the coping after the tail hits. |
|---|---|
| Back foot | On the tail, aiming it at the coping and cushioning the strike with a bent knee. |
| Shoulders | Rotate through the backside air, opening back to the ramp to place the tail on target. |
| Arms | Front hand holds the nosegrab through the peak; both arms brace for the jar on impact. |
| Gaze | Spot the coping from the top of the air - the trick is aiming the tail at a fist-width target. |