Frightmare Flip
also known as: Twisted Nightmare Flip
flip flatgroundstreet difficulty 9/10
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roll 0° yaw 0° pitch 0° body 0°
Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
A nightmare flip with a frontside 180 of the body against it - two kickflip rotations inside a backside shove while the rider turns the other way. The double roll needs all the hang time the pop can give, and the counter-rotating body varial takes some of it back.
Step by step
- Roll in fast and set up as for a nightmare flip.
- Pop, scoop backside and flick hard enough for two rolls.
- Throw the shoulders frontside as the board leaves.
- Let the feet come off and count two rolls under a body turning the other way.
- Catch it on the second roll and ride away.
Body mechanics
| Front foot | One hard flick for two rotations, then off the board entirely. |
|---|---|
| Back foot | Scoops backside while the body commits frontside. |
| Shoulders | Frontside 180, against everything the board is doing. |
| Arms | Swing frontside to force the turn through the scoop's resistance. |
| Gaze | Down at where the board will be rather than following it round. |