Nightmare Flip

also known as: Varial Double Kickflip · Double Kickflip Shove-it

flip flatgroundstreet difficulty 6/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A varial kickflip with a double flip: the board rolls twice around its long axis while yawing 180 backside from the shove scoop. The back foot's pop-scoop sets the yaw exactly as in a varial kickflip, but the front foot's flick is snapped at double-flip speed off the retreating heel-side nose pocket; the double roll must complete within the same 180 of yaw, so the flick is nearly all ankle velocity with minimal follow-through.

Step by step

  1. Varial-kickflip setup: back foot in scoop position, front foot in kickflip position slightly further back.
  2. Pop and scoop the tail heel-ward for the 180 backside shove.
  3. Snap a maximal-speed flick off the heel-side nose corner as it rotates away.
  4. Hold the tuck while the board completes two rolls and half a yaw.
  5. Catch grip-up on the swapped ends and land over the bolts.

Body mechanics

Front footWhip-crack flick with a stiff ankle, releasing early to double the roll rate within the shove's timeline.
Back footStandard varial scoop, then patience - the catch is later than instinct says.
ShouldersSquare, biased slightly over the back foot.
ArmsRaised for hang time; the double flip needs the pop's full height.
GazeCounting grip passes against the yaw to call the catch.