Stalefish

grab parkvert difficulty 5/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

The back hand wraps behind the back leg and grabs the heel-side rail between the feet - an awkward, contorted reach that produces one of the best-looking grabs in skateboarding. The behind-the-leg path forces the rear shoulder down and back and pushes the knees forward, tweaking the whole silhouette; unlike the indy there is no lazy way to a stalefish, which is precisely its cachet.

Step by step

  1. Air out of the coping with a touch more float than an indy needs - the reach takes time.
  2. Compress hard and thread your back hand behind your back knee toward the heel-side rail.
  3. Grab the rail between your feet, letting the rear shoulder drop and the knees push forward.
  4. Tweak the grab through the peak, pulling the board up behind you.
  5. Unthread the hand early on the way down, level the board, and extend into the re-entry.

Body mechanics

Front footPresses the nose down slightly to balance the tail lift the grab creates.
Back footOn the tail, knee driving forward to open space for the hand behind it.
ShouldersRear shoulder dips and rotates back with the reach; front shoulder stays over the nose.
ArmsBack hand threads behind the leg to the heel rail; front arm stretches away for counterbalance.
GazeDown at the re-entry over the front shoulder - the head does not follow the contortion.