Tindy

grab parkvertstreet difficulty 3/10

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roll yaw pitch body
surface

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

The back hand grabs the toe rail in the no-man's-land between the back foot and the tail - not indy, not tailgrab, but a taxonomic embarrassment straddling both. Mechanically it is what happens when an indy reach drifts rearward under pressure, and skate culture has decided, with great ceremony, that this is a crime: the tindy is the canonical 'wrong' grab, invoked mostly as a joke. It is documented here for completeness, the way dictionaries include words you should not say at dinner.

Step by step

  1. Pop an air intending, presumably, to grab indy.
  2. Reach the back hand down and let it land behind the back foot instead of between the feet.
  3. Grip the toe rail in the forbidden zone between rear truck and tail.
  4. Hold it, unaware or unashamed, through the peak of the air.
  5. Release and land - physically fine, culturally on thin ice.

Body mechanics

Front footOver the front bolts, doing honest work and bearing no blame.
Back footOn the tail, uncomfortably close to the grabbing hand.
ShouldersSquare over the board; nothing about the posture warns onlookers of what the hand is doing.
ArmsBack hand grabs behind the back foot - the entire controversy; front arm balances normally.
GazeAt the landing, avoiding eye contact with anyone on the deck.