Tindy
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
The back hand grabs the toe rail in the no-man's-land between the back foot and the tail - not indy, not tailgrab, but a taxonomic embarrassment straddling both. Mechanically it is what happens when an indy reach drifts rearward under pressure, and skate culture has decided, with great ceremony, that this is a crime: the tindy is the canonical 'wrong' grab, invoked mostly as a joke. It is documented here for completeness, the way dictionaries include words you should not say at dinner.
Step by step
- Pop an air intending, presumably, to grab indy.
- Reach the back hand down and let it land behind the back foot instead of between the feet.
- Grip the toe rail in the forbidden zone between rear truck and tail.
- Hold it, unaware or unashamed, through the peak of the air.
- Release and land - physically fine, culturally on thin ice.
Body mechanics
| Front foot | Over the front bolts, doing honest work and bearing no blame. |
|---|---|
| Back foot | On the tail, uncomfortably close to the grabbing hand. |
| Shoulders | Square over the board; nothing about the posture warns onlookers of what the hand is doing. |
| Arms | Back hand grabs behind the back foot - the entire controversy; front arm balances normally. |
| Gaze | At the landing, avoiding eye contact with anyone on the deck. |