Biggest Flip

flip flatgroundstreet difficulty 10/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

The bigspin family taken as far as it goes on flatground: the board spins 720 backside with a single kickflip through it while the rider turns 180. A bigflip is 360 of board, a bigger flip 540; this is two whole turns, and the flip still has to be caught the right way up at the end of them.

Step by step

  1. Roll in fast - two turns of board need real hang time.
  2. Scoop as hard as the tail will take, starting the body's 180 with it.
  3. Flick a single kickflip into the beginning of the spin.
  4. Let the board go round twice while the shoulders hold at 180.
  5. Spot the grip late and stamp it down.

Body mechanics

Front footOne flick early, then out of the way for two rotations.
Back footEverything comes from this scoop; the 720 is won or lost at the pop.
ShouldersTurn 180 and stop dead while the board keeps going.
ArmsPulled in tight to keep the body's turn short against the board's long one.
GazeDown and waiting - the board is out of sight for most of the trick.