Bigflip

also known as: Bigspin Flip · Bigspin Kickflip

flip flatgroundstreet difficulty 6/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A bigspin with a kickflip: the board rolls once around its long axis in the kickflip direction and yaws 360 backside while the body rotates 180 backside. Effectively a 360 flip caught by a rider who has half-turned with it - the back foot's tre-flip scoop supplies flip and yaw simultaneously, the front foot flicks off the heel-side nose pocket, and the shoulders carry the body's 180 so the catch happens in fakie orientation.

Step by step

  1. Set up as for a 360 flip: back foot cupping the tail pocket, front foot angled behind the front bolts.
  2. Wind the shoulders slightly frontside and crouch.
  3. Pop and scoop the full backside wrap while flicking the front foot off the heel-side nose corner.
  4. Turn the body 180 backside with the scoop, tracking the flipping, spinning deck.
  5. Catch the grip as the flip and 360 complete, feet finding the bolts in fakie orientation.
  6. Land rolling fakie.

Body mechanics

Front footBall of the foot behind the front bolts angled 45 degrees; flicks out the heel-side nose pocket, then rotates with the body to catch.
Back footTre-flip scoop - down, around, and through - feeding both flip and 360 yaw, then following the hips.
ShouldersRelease 180 backside in time with the scoop; lagging shoulders leave the trick under-turned.
ArmsBalance through the half-turn; back arm sweeps to carry the rotation.
GazeOn the flipping grip until the catch, then over the shoulder to the fakie run-out.