Cannonball

also known as: Cannonball Grab

grab parkvert difficulty 6/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

Both hands grab at once - front hand on the nose, back hand on the tail - while the body tucks into a ball over the deck, like a cannonball dive with a skateboard attached. Holding both kicks locks the board's pitch completely, so the trick becomes a pure tuck-and-time exercise: the tighter the ball, the slower the system's rotation drifts, but both hands must release with enough height left to stand up for landing.

Step by step

  1. Boost a straight air with real amplitude - double grabs punish low airs.
  2. Compress hard, pulling knees to chest as both hands reach for the kicks.
  3. Grab nose with front hand and tail with back hand simultaneously, tucking into a ball.
  4. Hold the cannonball tuck through the peak, board clamped rigid beneath you.
  5. Release both hands early on the descent, extend the legs, and set the re-entry.

Body mechanics

Front footFlat on the grip inside the double grab, knees crushed to the chest.
Back footOn the tail, mirroring the front foot inside the tuck.
ShouldersCurl forward into the ball, spine rounded over the deck.
ArmsBoth committed to the grabs - there is no balancing arm, which is the trick's real difficulty.
GazeThrough your knees at the transition, tracking when to unfold.