Rocket Air

also known as: Rocket

grab parkvert difficulty 6/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

Mid-air the rider slides both feet onto the tail, grabs the nose with both hands, and points the board straight up like a rocket on a launch pad. The trick is a full reconfiguration of the rider-board system in the air: the feet abandon their bolts, the hands take over the nose, and everything must be reversed - feet walked back to the bolts, board rotated back to level - before re-entry, making the rocket a race against the descent.

Step by step

  1. Launch a big straight air; height buys the time the foot-work needs.
  2. As you peak, grab the nose with your front hand, then bring the back hand to it as well.
  3. Slide or step both feet back onto the tail while pulling the nose vertical.
  4. Hold the rocket: board perpendicular to the ground, both hands on the nose, both feet stacked on the tail.
  5. Push the nose back down and forward, walk the front foot back to the bolts, release, and land.

Body mechanics

Front footSteps back to join the rear foot on the tail, then returns to the bolts on the rebuild.
Back footAnchors the tail throughout, the fixed point the whole reconfiguration hinges on.
ShouldersStay tall and stacked as the board comes vertical in front of the body.
ArmsBoth hands hold the nose skyward - the arms literally aim the rocket.
GazeAt the board through the reconfiguration, then past it to the transition the moment the rebuild starts.