Darkslide
also known as: Dark Slide
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
The board slides upside down: a half kickflip over the obstacle lands the deck grip-side-down across the edge, and the rider stands on the underside with each foot cupped in a kicked-up nose and tail, sliding on the griptape and the deck's top surface. The concave that normally holds feet now points at the ground, so the rider's shoes hook the flipped kicks like stirrups - pinching inward is what keeps them connected, since there is no grip under them. The exit reverses the entry: a springing un-flip (half kickflip continued or reversed) off the edge that the rider catches right-side-up before landing.
Step by step
- Approach the ledge or rail at a slight angle with moderate speed.
- Pop and flick a half kickflip while jumping over the obstacle, letting the board turn grip-down above it.
- Catch the upside-down board with your feet cupped into the flipped nose and tail kicks.
- Set the deck's middle (top surface) onto the edge and slide, pinching both feet inward to stay hooked.
- As the end approaches, spring upward and flick the board through the remaining half flip.
- Catch it grip-up under your feet, land on the wheels, and roll away.
Body mechanics
| Front foot | Hooks into the flipped nose kick; its inward pinch and lift control the un-flip out. |
|---|---|
| Back foot | Hooks the flipped tail kick, mirroring the pinch to lock the rider to the board. |
| Shoulders | Square and quiet over the board through flip, slide, and un-flip. |
| Arms | Low and wide like a wire-walker; sudden arm swings unhook the feet. |
| Gaze | The lock-in point on the edge, then the end of the obstacle where the un-flip happens. |