Dragon Flip

also known as: 360 Dolphin Flip · Forward 360 Flip · Reda Flip · 360 Forward Flip

flip flatgroundstreet difficulty 9/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

A dolphin flip taken all the way round. The board wraps a full 360 degrees end-over-end forward around its short axis while completing a whole kickflip roll around its long axis, both fed by the front foot's down-and-forward punch off the nose. Where a dolphin flip stops at halfway - two half turns that cancel to leave the wheels down and the ends traded - the dragon flip carries each rotation through a complete revolution, so the deck comes back to the orientation it left, nose still leading. Among the hardest established flatground flips: the board has to pass through the space the rider is standing in on both axes at once, and the catchable moment is a single instant.

Step by step

  1. Set up as for a dolphin flip: front foot square across the nose pocket, back foot on the tail.
  2. Pop as tall an ollie as you have - a whole forward cartwheel needs every bit of the hang time.
  3. Punch the front foot down and forward off the tip of the nose, angled toward the heels so the roll loads with the pitch.
  4. Split the legs fore-aft and hold the tuck while the board cartwheels underneath you.
  5. Let both rotations run all the way round - a whole forward end-over-end and a whole kickflip together.
  6. Read grip and nose orientation together, catch wheels-down with the ends where they started, and land over the bolts.

Body mechanics

Front footA down-and-forward punch off the nose tip that drives the full forward cartwheel and carries the kickflip roll with it.
Back footPops, then clears high and rearward to leave the tail room to come over the top.
ShouldersSquare and hinged forward; the rider must not chase either axis.
ArmsLow and forward for the dive, then wide to steady the compound catch.
GazeLocked on the board's cartwheeling silhouette to pick the one catchable moment.