Frontside Crooked Grind
also known as: Front Crooks · Frontside K-Grind
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
The crooked grind done with the obstacle on the toe side: front truck grinding, nose edge pinched onto the corner, tail skewed out over the near (toe-side) face. Because the rider's toes point at the ledge, the pinch pressure must be driven through the ball of the front foot while the chest stays over the ledge, and the blind tail swing makes the lock-in angle harder to judge than backside crooks. The exit is the same nollie snap out of the pinch, usually straightening out with a small backside shoulder correction.
Step by step
- Approach at a shallow angle with the ledge in front of your toes.
- Ollie and push the nose down-forward while turning the board a few degrees frontside, swinging the tail out toward you.
- Pinch the toe-side edge of the nose and the front hanger onto the corner simultaneously.
- Commit your chest over the ledge; weight rides the pinch through the front foot.
- Hold the skew angle steady as the truck and nose slide together.
- Nollie out of the pinch, letting the tail swing back over the board's line, and roll off flat.
Body mechanics
| Front foot | Ball of the foot diagonal on the nose, jamming nose edge and hanger into the corner. |
|---|---|
| Back foot | Light on the tail, holding it out over the near face at the crooked angle. |
| Shoulders | Slightly closed into the ledge; the chest leans over the obstacle to keep the pinch loaded. |
| Arms | Front arm reaches along the ledge; back arm counterweights the hanging tail. |
| Gaze | Lock-in corner on entry, then the nose pinch and the end of the ledge. |