Late Flip
also known as: Ollie Late Kickflip · Late Kickflip
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
An ollie with the kickflip added at the apex instead of at the pop: the board is ollied high and level, then the front foot delivers a fresh sideways flick against the heel-side rail mid-air, rolling the board once around its long axis with no help from ground reaction. Because the flick starts from zero relative motion, it must be a compact stab rather than a slide, and the catch comes fast - the board flips below a rider who is already descending.
Step by step
- Pop the highest, most level ollie you can.
- At the apex, pull the front foot slightly up and off the grip.
- Stab the heel-side rail of the nose area with a short sideways flick.
- Snap the knees up so the board can complete its roll in the remaining fall.
- Catch grip-up and absorb a harder-than-usual landing.
Body mechanics
| Front foot | Re-flicks mid-air: a short, sharp jab against the heel-side rail with no wind-up. |
|---|---|
| Back foot | Holds the ollie level, then lifts clear and re-catches after the roll. |
| Shoulders | Frozen square; there is no margin to counter a twist during descent. |
| Arms | High from the ollie, aiding the float that buys the flip time. |
| Gaze | Down at the board from apex through catch. |