Late Flip

also known as: Ollie Late Kickflip · Late Kickflip

flip flatgroundstreet difficulty 7/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

An ollie with the kickflip added at the apex instead of at the pop: the board is ollied high and level, then the front foot delivers a fresh sideways flick against the heel-side rail mid-air, rolling the board once around its long axis with no help from ground reaction. Because the flick starts from zero relative motion, it must be a compact stab rather than a slide, and the catch comes fast - the board flips below a rider who is already descending.

Step by step

  1. Pop the highest, most level ollie you can.
  2. At the apex, pull the front foot slightly up and off the grip.
  3. Stab the heel-side rail of the nose area with a short sideways flick.
  4. Snap the knees up so the board can complete its roll in the remaining fall.
  5. Catch grip-up and absorb a harder-than-usual landing.

Body mechanics

Front footRe-flicks mid-air: a short, sharp jab against the heel-side rail with no wind-up.
Back footHolds the ollie level, then lifts clear and re-catches after the roll.
ShouldersFrozen square; there is no margin to counter a twist during descent.
ArmsHigh from the ollie, aiding the float that buys the flip time.
GazeDown at the board from apex through catch.