Varial Kickflip
also known as: Kickflip Shove-it · Varial Flip · Kickflip Pop Shove-it · 180 Flip
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
A kickflip combined with a backside 180 shove: the board simultaneously rolls once around its long axis (grip toward the heels) and yaws 180 backside around its vertical axis, landing ends-swapped. The back foot performs the pop-scoop of a shove-it while the front foot delivers a kickflip flick; because the nose rotates away heel-ward as it flips, the flick is shorter and more downward than a plain kickflip's, meeting the retreating pocket early.
Step by step
- Back foot in pop-shove scoop position on the tail; front foot in kickflip position behind the front bolts.
- Crouch with shoulders square.
- Pop and scoop the tail heel-ward as in a pop shove-it.
- Flick the heel-side nose corner immediately - earlier and shorter than a normal kickflip flick.
- Let the board flip once and yaw 180 beneath square shoulders.
- Catch with the back foot on the (former) nose, land over the bolts, roll away.
Body mechanics
| Front foot | Short, early, downward flick off the heel-side nose pocket as the nose rotates away. |
|---|---|
| Back foot | Shove-it pop-scoop toward the heels; sets the yaw while the front foot sets the roll. |
| Shoulders | Square; the combined rotations happen entirely below a quiet torso. |
| Arms | Slightly out; the trick is compact and needs little counterbalance. |
| Gaze | Down through flick and catch, watching for grip-up before landing. |