Switch 360 Flip
also known as: Switch Tre Flip · Switch Tre
Sign in to add this trick to your list.
Shown for a regular-footed rider riding switch. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
A 360 flip done in switch stance - the same scoop-and-flick compound rotation, but off the wrong foot entirely. Nothing about the mechanics changes and everything about the feel does: the scoop has to come from a back foot that has never learned the tail pocket, and the flick from a front foot with no muscle memory of the nose corner. Because the tre already asks for a precisely blended single stroke, doing it switch multiplies the difficulty rather than adding to it, which is why it is routinely called the royal flush of flatground tricks.
Step by step
- Set up switch: back foot cupped in what is normally the nose, front foot behind the bolts at 45 degrees.
- Crouch deep, weight biased over the switch back leg.
- Snap the same J-shaped scoop down-around-and-through, accepting that it will feel weak at first.
- Brush a light flick off the heel-side corner as it rotates past.
- Suck the knees up and let the board flip and spin 360 underneath.
- Spot grip-up, catch with the back foot, land over the bolts.
Body mechanics
| Front foot | The untrained flicker: over-flicking is far more likely switch, and it kills the yaw. |
|---|---|
| Back foot | Must learn the scoop from scratch - the blend of pop, yaw and lift is the whole trick. |
| Shoulders | Square and quiet; any rotation in them turns it into a switch bigflip. |
| Arms | Back arm drops and rises with the scoop, front arm balances. |
| Gaze | On the board, reading flip and spin together to time a catch you have less feel for. |