Triple Kickflip

also known as: Triple Flip · 3-Flip (rotations) · Triple Kick

flip flatgroundstreet difficulty 8/10

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roll yaw pitch body

Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.

How it works

Three full rotations of the board around its long axis off a single flick. The flip rate, not the hang time, is what makes it hard: the board has to be spun roughly three times faster than a kickflip within the same airtime, which means a very sharp flick off the pocket of the nose rather than a bigger one. The rider pops high and tucks the knees to buy room, then has to count rotations by sight and catch on the third pass - catching early leaves the deck upside down.

Step by step

  1. Set the front foot further back than for a kickflip, angled, so the flick has room to accelerate.
  2. Pop hard and high - the trick needs airtime the rotation can happen inside.
  3. Flick down and out off the nose pocket sharply and immediately, snapping the ankle rather than sweeping the leg.
  4. Suck both knees up high and hold them there while the board blurs beneath you.
  5. Count the grip tape past three times, spotting the tail band each pass.
  6. Stamp both feet down over the bolts as the third rotation completes and absorb deep.

Body mechanics

Front footDelivers one very sharp flick and then lifts high; a slow, long flick cannot produce three rotations.
Back footPops hard for height, then rises well clear so it does not stall the flip.
ShouldersLevel and square - any rotation bleeds into board yaw and turns it into a varial.
ArmsThrown up on the pop for amplitude, then held wide for the landing correction.
GazeLocked on the flipping deck the whole time, counting rotations rather than guessing.