Frontside Bluntslide
also known as: Front Blunt · FS Bluntslide
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Shown for a regular-footed rider. Teal ring + arrow = the rider's facing direction; teal band = the tail; a dot is where a hand holds the board - bright yellow for the front hand, amber for the back one, which is the whole difference between a mute and an indy. Board and rider rotate independently - each follows its own component. Drag to orbit.
How it works
A bluntslide turned frontside: the quarter-turn puts the rider's back to the obstacle as the rear wheels land on top and the tail wedges against the edge, deck pitched steeply with the nose pointing up and away. The blind lock-in over a toe-side obstacle plus the high, wedged stance makes front blunts one of the hardest standard ledge and rail tricks; the rider balances a near-vertical board they cannot fully see, and the exit pop must clear the wheels off the top while un-turning to a forward roll-away.
Step by step
- Roll at the obstacle on your toe side with real speed.
- Ollie above it and quarter-turn frontside, back wheels dropping onto the top surface.
- Wedge the tail against the edge below the wheels, board steep, your back to the obstacle.
- Stand tall through the back leg, front foot riding high on the deck, core braced against the blind side.
- Slide the wheels-and-tail wedge, tracking the end by feel and peripheral vision.
- Pop hard off the tail, un-turn the quarter rotation, level out, and land rolling forward.
Body mechanics
| Front foot | High on the steep deck stabilizing the nose's skyward angle; light until the level-out. |
|---|---|
| Back foot | Loads the tail wedge against the unseen edge and delivers the exit pop. |
| Shoulders | Quarter-turned frontside, held with tension; they spring the un-turn at release. |
| Arms | Trailing arm hovers over the obstacle as a depth reference; leading arm out toward the landing. |
| Gaze | Down the line of travel with peripheral tracking of the ledge's end. |